What is lost when games are viewed primarily as the aesthetic form of systems? Within the past 3 years there has been an increase of analog games focusing on the emotions and vulnerability in relationships.
In October 2019 I presented this topic as a guest lecture for Colleen Macklin's "Gaming the System" class. The students had studies critical game studies concepts for most of the semester and were moving into design. With these slides I wanted to see how accepting students moving into designing games might think of these ideas.
This presentation and theory was made in collaboration with Brianna Shuttleworth.

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